Silent Slayer: Vault of the Vampire (Nerve-Destroying Vampire Horror Puzzle Quest)

 

Let me start with the obvious. This is a perfect game. In every way conceivable, and I’m ignoring one little bug that can sometimes occur. Hey man, I thought that’s the plague with modern games, the lack of polishing? If there’s a bug, how can it be perfect? First off, people forget how many crap games with tons of bugs were released before cloud gaming became a thing, but in this case it’s so minor I shouldn’t even have mentioned it, because it will steer you away from believing that Silent Slayer: Vault of the Vampire is, hear me again, a perfect game. Combining slick vampire hunting with all of the environmental advantages of true VR in its attempt at creating intricate and tense puzzles, it’s an absolute masterpiece.

 
 

It’s difficult to lay this out without blowing the plot, but essentially you play as a vampire hunter with a magical book that prepares you for the destruction of nine primary vampires in a castle. In essence, your goal is to get through a number of wards and locks on each coffin to get to the vampire inside, bind them with special magic, and then stake them. Sounds simple, but Silent Slayer: Vault of the Vampire utilizes its puzzle elements to the maximum potential for the theme. Small idols, for example, will warn the sleeping vampires of your presence if you so much as move. The game, thus, relies on the player’s ability to be extremely careful in order to get past the various obstacles, becoming increasingly harder. I don’t think I’ve felt as alive playing a game as this one, let alone in VR, which is an immersive experience to begin with, but Schell Games (creators of Among Us VR), have outdone themselves. The new takes on vampire lore while sticking with familiar ideas, the dark and intricate environments (just looking around will thrill you), and especially the nerve-wracking puzzle elements, make for an amazing experience. This is the total essence of what most VR developers wish they could accomplish. Let’s hope for some potential DLC content, but even where it currently stands the average player has about 3-4 hours of play in front of them, not including the more difficult unlocks. Don’t play it before bed, though, not because of the scares, but because it will take hours for that adrenaline rush to decline.

 

Silent Slayer Official Website

Written by Stanley, Devourer of Souls

Silent Slayer: Vault of the Vampire
Schell Games (developer and publisher)
5 / 5